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Factorio latest version no railroad turns
Factorio latest version no railroad turns






factorio latest version no railroad turns

Almost 50 trains on there, and no problems. Here's one of mine that has a complex network with no 4-way intersections needed. Don't know how the idea got started around here, but we're still trying to stamp them out. 3-way are much easier to keep clean, and easy to signal properly, as well. I generally design my train network to avoid 4-way intersections entirely. There's only a few situations when a train would really need to stop, but being only one block forces stops any time there's more than one train. Having the whole junction being one block is terrible for train throughput. But I guess I can also leave it in cause it's kind of pretty.? I would rather have a slight inefficiency than a chance at deadlock that needs manual intervention.ģ) I guess I can also just get rid of the original roundabout now, since all travel directions are taken care of (and I would never need to turn around just outside the main station). _possible/), but that looks like there would be deadlock conditions. with multi-block junctions or external shortcut paths? I found designs like this. Also note that I started with a very wide space between the tracks because I didn't understand junction design, my new tracks are all spaced 4 apart with a pole in the middle)ġ) Is my basic thinking correct, that the more track I add the quicker my trains leave the single-block junction, so the better?Ģ) Are there better designs, e.g. (note that my trains drive on the left, god knows why. (Edit: never mind the broken track, I had fun with my flamethrower when the biters interrupted my screenshot taking.) West is my main station, South is oil dropoff and outposts, East and North are outposts. I've added shortcut tracks for ever direction to come/go, which is made slightly more complicated by the fact that my oil drop off is located to the south, so the south to north and east also 'need' a direct connection: Now, I have a "central station" in my main base (which does all smelting and manufacturing), with a junction immediately east. often straight on a roundabout that is mostly meant as a turning point for a nearby outpost, e.g. Next, I added shortcut tracks for the most used directions, e.g. I started by building basic roundabouts for my rails, with a signal going on and off the roundabout, but the whole roundabout as a single block to prevent deadlock. I play with smart trains, RSO, and FARL to get some more rail action. I've been playing factorio for a couple weeks, and I'm trying to optimize some of my designs.








Factorio latest version no railroad turns